AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in Slovenia Q4 2022
Discover the performance of the top 5 third-person games on the Android platform in Slovenia during Q4 2022, based on data from Sensor Tower.
During the fourth quarter of 2022, the top 5 third-person games on the Android platform in Slovenia exhibited diverse performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
Stumble Guys from Scopely saw a steady decline in weekly revenue, starting at approximately $2.1K in late September and dropping to around $0.7K by mid-December, before a slight recovery to $1.1K in the last week of December. Weekly downloads peaked at 3.9K during the last week of October but generally declined to around 1.3K by early December. Active users decreased from 21K at the beginning of the quarter to around 15.7K by the end.
Number Master: Run and Merge by KAYAC Inc. had no revenue during the quarter. Weekly downloads showed significant growth, starting at around 0.5K in early October and peaking at 3.6K by the end of November. Active users also increased, beginning with approximately 0.5K in early October and reaching around 3.5K by the end of December.
Race Master 3D - Car Racing from SayGames Ltd experienced minimal revenue, with the highest being $16 in mid-October. Weekly downloads fluctuated, peaking at 1.2K in late December. Active users saw a slight increase from 5.3K in late September to around 6.2K by the end of December.
ScaleMan, another title by KAYAC Inc., also recorded no revenue for the quarter. Weekly downloads started strong at 1.4K in early October but dropped to around 0.7K by mid-December, before a slight rise to 1K in the last week of December. Active users followed a similar trend, starting at 1.2K in early October and ending at around 2K by the end of December.
Gangster Hero from Zego Studio reported no revenue. Weekly downloads saw a significant decline from 2.2K in late September to just 95 by early December. Active users decreased from 3.1K at the start of the quarter to about 1.9K by the end.
These insights highlight the varying performance of third-person games in Slovenia during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.